There were some missions in the old 1993 X-Wing simulator game where the opposite of this random hyperspace jumping happened -- except they were returning to the point of origin along a different vector in order to launch a new wave of bombers far away from where you were intercepting the current wave. Attack on the Korolev... relatively early on in your first tour of duty. Back in the day of mail order updates on 3.5" disks, they had to release an update patch that made the level easier.
The original random hyperspace jump escape idea goes back to the 1991-93 Thrawn trilogy, in which the Katana fleet made a random hyperspace jump and was lost for decades. Or hearkening back to Han's statement in 1977 when escaping Tatooine that if you didn't have a precise calculation that something dangerous would happen.
This is just memnarch exercising his logic well regarding the situation.
I did have to go back and remind myself of why they're not going to hyperspace or if there's any explanation of why they were ambushed by the First Order after escaping from D'Qar. Episodes 2284, 2285, 2442, and 2306. The Resistance believes there's a mole who is giving away their position, so rather than try and hide away at some random hyperspace location which will immediately be revealed, they're playing cat and mouse by dodging local planets at near-lightspeed while they try other plans to draw away the First Order.
I enjoyed the hyperspace skipping at the beginning of Ep9 as a spectacle, but found it too unlikely to have every jump barely avoid some catastrophe given the previous EU lore. I'd think you'd either end up nowhere, or your hyperdrive safety mechanism would pull you out at a safe distance from a detected mass, or you'd slam into an obstacle before you knew it. Perhaps the masses were small enough that they weren't detected until the last possible second and that's why Poe and the Falcon exit hyperspace just in time to scrape against some intricate cosmic eye-candy obstacle course. Disney-era storytelling has played loose and fast with hyperspace physics for the sake of drama compared with the past.
The original random hyperspace jump escape idea goes back to the 1991-93 Thrawn trilogy, in which the Katana fleet made a random hyperspace jump and was lost for decades. Or hearkening back to Han's statement in 1977 when escaping Tatooine that if you didn't have a precise calculation that something dangerous would happen.
This is just memnarch exercising his logic well regarding the situation.
I did have to go back and remind myself of why they're not going to hyperspace or if there's any explanation of why they were ambushed by the First Order after escaping from D'Qar. Episodes 2284, 2285, 2442, and 2306. The Resistance believes there's a mole who is giving away their position, so rather than try and hide away at some random hyperspace location which will immediately be revealed, they're playing cat and mouse by dodging local planets at near-lightspeed while they try other plans to draw away the First Order.
I enjoyed the hyperspace skipping at the beginning of Ep9 as a spectacle, but found it too unlikely to have every jump barely avoid some catastrophe given the previous EU lore. I'd think you'd either end up nowhere, or your hyperdrive safety mechanism would pull you out at a safe distance from a detected mass, or you'd slam into an obstacle before you knew it. Perhaps the masses were small enough that they weren't detected until the last possible second and that's why Poe and the Falcon exit hyperspace just in time to scrape against some intricate cosmic eye-candy obstacle course. Disney-era storytelling has played loose and fast with hyperspace physics for the sake of drama compared with the past.
Statistics: Posted by kievanmereel — 25 Mar 2024 18:15