Oh yeah, in the Dungeons & Dragons game I'm currently running, I've also adopted a house-rule slot-based encumbrance system, with heavier armour filling more slots. I should have thought of that for the annotation!On the topic of armor in games, I've been playing in a Shadowdark campaign this year where "better" armor (as in a higher bonus to your AC) explicitly has downsides, such as disadvantage on stealth and swimming, or flat-out no swimming for the heaviest armor. Better armor also takes up more of your (highly limited and extremely precious) equipment slots, making taking it less of a no-brainer choice over lighter armor even if you can afford it.
Statistics: Posted by David Morgan-Mar — 13 Aug 2024 09:24